Push Lines - Include in probabilities?
Re: Saturday October 5 Pointspread Games List
Consider a single bet that has 2% chance of an even money win, 1% chance of loss and 97% chance of push.
Would you say the edge on this bet is +1% or +33%? I'd say it's +1%.
Would you say the edge on this bet is +1% or +33%? I'd say it's +1%.
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Re: Saturday October 5 Pointspread Games List
Consider this hypothetical parlay. We have 5 push games, each with a win probability of 58%. Given this, our expected rate of return is 20 / (1/.58^5) = 31%
However, this rate of return does not occur 100% of the time, when pushes occur we receive a discounted rate of return. So we need to know what the total reduction is given all possible push outcomes.
To do this, first define the total push sample space. Then calculate the rate of return and the associated probability for each discounted rate occurring.
To make it easy, assume a push probability for all games is 25%
Sample Space
5 Games push = 0.000977*0=0
4 Games push = (5) (0.00293) (-.376) =-0.005508
3 Games Push = (10) (0.008789) (-.486) = -0.04271
2 Games Push = (10) (0.026367) (-0.025) = -0.00659
1 Game Push = (5) ( 0.079102) (.131) = 0.051812
Therefore the rate of return for the push sample space is -0.003% and one can expect this discounted rate when at least 1 push occurs.
Therefore:
Calibrated rate of return=Discounted rate + (Expected Rate of Return*(1-Probability of Push 1+))
Calibrated rate of return=-0.003 + (0.310 * (1-0.762) ) = %7.05
However, this rate of return does not occur 100% of the time, when pushes occur we receive a discounted rate of return. So we need to know what the total reduction is given all possible push outcomes.
To do this, first define the total push sample space. Then calculate the rate of return and the associated probability for each discounted rate occurring.
To make it easy, assume a push probability for all games is 25%
Sample Space
5 Games push = 0.000977*0=0
4 Games push = (5) (0.00293) (-.376) =-0.005508
3 Games Push = (10) (0.008789) (-.486) = -0.04271
2 Games Push = (10) (0.026367) (-0.025) = -0.00659
1 Game Push = (5) ( 0.079102) (.131) = 0.051812
Therefore the rate of return for the push sample space is -0.003% and one can expect this discounted rate when at least 1 push occurs.
Therefore:
Calibrated rate of return=Discounted rate + (Expected Rate of Return*(1-Probability of Push 1+))
Calibrated rate of return=-0.003 + (0.310 * (1-0.762) ) = %7.05
Re: Saturday October 5 Pointspread Games List
Sharp - I don't understand your example. Do these games have 58% win prob PLUS 25% push prob? If so, that's unrealistic. Or does the 58% already include some portion of the 25%?
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Re: Saturday October 5 Pointspread Games List
58% represents our winning probability when a game does not push.
To calculate the winning probability of push games use the following general form.
In case of dog.
Probability of dog win/probability of no push
In case of fav:
Probability of fav 2+/probability of no push.
In this hypothetical assume the spread is +1 with a win probability of (58%) given a push probability of (25%) we can deduce a fair money line of +129.
To calculate the winning probability of push games use the following general form.
In case of dog.
Probability of dog win/probability of no push
In case of fav:
Probability of fav 2+/probability of no push.
In this hypothetical assume the spread is +1 with a win probability of (58%) given a push probability of (25%) we can deduce a fair money line of +129.
Re: Saturday October 5 Pointspread Games List
Ok so you are drawing the same equivalency that BTS and PLP are. That is the crux of the issue.
Re: Saturday October 5 Pointspread Games List
So here's the answer then.
Compared to an assumption that the push probability gets allocated proportionally to win & loss, the push makes a big difference.
Compared to an assumption that the push probability gets split equally between win & loss, the push makes a small difference.
Compared to an assumption that the push probability gets allocated proportionally to win & loss, the push makes a big difference.
Compared to an assumption that the push probability gets split equally between win & loss, the push makes a small difference.
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Re: Saturday October 5 Pointspread Games List
I don't think that the method here is a matter of right or wrong but more a case of preference of several legitimate ways of doing this.MattyKGB wrote:Consider a single bet that has 2% chance of an even money win, 1% chance of loss and 97% chance of push.
Would you say the edge on this bet is +1% or +33%? I'd say it's +1%.
But in your example, if I was playing this and would win 2 out of 3 settled bets at even money, I would consider that I had a very large edge. Not a marginal 1% edge.
PLP
Re: Saturday October 5 Pointspread Games List
1% is a huge edge when it's on a low-variance bet like this one
Re: Saturday October 5 Pointspread Games List
Let's change the example a little.
Suppose you pay $100 for a proposition with a 2% chance of returning $200, a 1% chance of returning $0 and a 97% chance of returning $100.01. Now what's your edge?
Suppose you pay $100 for a proposition with a 2% chance of returning $200, a 1% chance of returning $0 and a 97% chance of returning $100.01. Now what's your edge?
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Re: Saturday October 5 Pointspread Games List
I would consider that a 2% edge. However, this hypothetical is not a push example. All possible outcomes are settled.